- Board wargames 11
- GDW 7

A complex board wargame
simulation of "modern" air to air jet combat by Game Designer's Workshop.
Each aircraft type has a card with its vital statistics - max
speed, ceiling, turn rate, weapons configurations, fuel, etc, etc.
Each plane and missile is represented on a hex map by a counter.
Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft
also maintains a paper log throughout the game for altitude,
weapons usage, throttle setting, speed, etc etc. Each turn aircraft
attempt to spot and/or lock on to opposing craft and move into
firing position. Radar search, lock on, and damage results are by
CRT with 10 sided die. Damage is by level (light, heavy, critical)
and cumulative. There are 30+ base aircraft types and all their
variants and 30+ different missiles represented in the game charts.
Victory is by scenario.
(Quoted from the Air Superiority page on Boardgame Geek)
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