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CCGs are collectible card games that involve custom playing cards. The configuration of decks may change from player to player or from one instance of play to the next.

(Moved from card games.) Most CCGs have cards that provide a distinct 'service' and are denoted in this manner-("Lands", or "Places", or "Groups", or "Individuals", or "Items", etc.) That may even permit a 'system' where you can align this in conjunction with others and have some *power* projected, or provide a 'Bonus' for "Offense/Defense" aspects, in certain situations then being shown "in use" with their displayed demeanor.

Examples:

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    1. UKON 2008