- Fantasy 46
- Indie RPGs 600
- Luke Crane 1
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The Burning Wheel is a fantasy role-playing game
independently written and published by Luke Crane. The game uses a
dice pool
mechanic (using only standard six sided dice) for resolution,
and a system of prior-experience for character generation, which
tracks the development of the new character from birth up to the
point they begin adventuring.
Unlike many other RPGs (but explicitly like earlier games) the
Burning Wheel does not include a dedicated setting, beyond the
setting implied by the rules and mechanics and the life-paths used
in character generation, which by default implies a fantasy world,
though can be easily modified for
additional settings.
The core game includes two volumes: the Burning Wheel, containing
rules and mechanics, and the Character Burner, with life-paths for
generating Humans, Dwarves, Elves, and
Orcs as characters, providing each with unique exceptions or
additions to the overall game mechanics. Humans have access to
Sorcery and miraculous Faith, Elves have a Grief statistic and
spell-songs, Dwarves have Greed and Orcs have blasphemous Hatred.
Rules expansions allow additional races, such as Dark Elves, who
have turned their Grief into murderous Spite.
The Monster Burner supplement includes pre-made monsters and
mechanics for designing and building your own creatures and
complete life-paths for them, allowing the game to cover a much
broader range of adventure and setting. This volume also contains
four new and complete races for BW: Great Wolves, Roden, Great
Spiders, and Trolls.
The game's first dedicated setting was Burning
Sands: Jihad, a science fiction expansion of galaxy-spanning
religious war. (From the BW entry on
Wikipaedia)
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