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Dallas tx

Preference for campaign games, meaning (to me) games that have short and long term goals rather than a string of random dungeon crawls.

Willing to play systems that allow character development rather than just straight-jacketed classes.

My idea of role playing is doing what the character would do, funny voices are optional. Sure barter can be roleplay, but roleplay is not barter. A character can be a combat monster, but most have at least a non-combat sideline.


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