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Indy RPGer, usually GM

Born 1968, gaming since not long after that.

Nowadays, I'm less interested in RPGs that center around the player character "levelling up" as the primary motiviation. Instead, I prefer systems that encourage and reward players for developing their characters, contributing to the narrative and the game world, and putting characters in moral quandries.

And because I've got a full-time job and two daughters, I prefer systems that rely less on massive GM-prep, and more on collaborative creativity.

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