What RPGs should we run? We're not limiting ourselves to just World of Darkness, although it's a great RPG to play. I've had suggestions for Cthulhu as well. If anyone is interested, I am very willing to try out online communication for the RPG, through any voice/chat/ventrillo/skype thing. I think it can be a lot of fun, but we'll never know until we try it. Who else is interested?
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I'm happy to run a Cthulhu game. The rules are very simple, but there are some really fun twists (such as roleplaying an insane character, for example). Magic is scarce, but exists. Mostly, the game is about a group of adventurers or investigators rubbing elbows with extremely powerful beings and praying they survive and remain sane.
With overtones of CSI mixed with the occult and bizzare, Cthulhu is really cool and often genuinely creepy game that players can get a lot out of.
sounds great to me!
I'd like to put a vote in for a WoD game, though if I'm outvoted I'm still willing to give CoC a shot. what flavor of CoC are you thinking of running?
I was considering either vanilla (because of it's ease of use) or miskatonic, though if people are interested in a modern, rome, or pulp variations, I can run those as well. If you have any questions about any of it, let me know :)
so which WoD game would you like to play? I think since Iggy is volunteering to run a CoC game it would be great to 1) learn a new game and 2) not have to dm =P
i dont mind running a campaign, but it will be my first. I've gm'd some one shots, so I'm not a total newb. there'll be a learning curve for everyone, though
k good. Btw i reserved a copy of the Call of Cthulhu RPG at the local gaming store.
glad to hear that. while Cthulhu is a simple game as RPGs go, there are still plenty of little details that are useful to have hands on. By the way, DON'T READ THE LAST FEW PAGES! towards the back are 4 sessions, at least one of which I plan to run as an introduction to the game. If I'm too late in warning you, tell me which one's you've read so I don't run something you know all about. Cthulhu is all about investigation, scares, and surprises. Foreknowledge of a module can really wreck a cool experience.
Enjoy the book though! There's a lot of cool information on the Mythos, all fact checked to a "T," plus a bunch of neat info on the 1920's and 1890's eras.
copy comes in wednesday. I will NOT read the last 4 pages! lol thanks for the heads up! =)