History of Post 1118
- 2008-09-10 17:40:03
Actually, one of my favorite CyberPunk campaigns was in an open format where the GM didn't always have missions set up. The characters were completely bloodthirsty and mercenary, and they were willing to do ANYthing to make a eurobuck. For example, they formed a temporary "organization" called Corpse Corps that delivered fresh bodies to ripper docs. In a particularly ambitious move, our netrunner diverted cyanide from the San Angeles county prison system (intended for death row executions), which then was used in the ventilation system of an entire arcology. With a few rented trucks and linear frame exoskeletons, we cleared all of the bodies from the entire place within a few hours in the early morning. Of course, our ripper doc customer wasn't prepared for so much "inventory" at once, and we ended up being paid with a bunch of counterfeit eb, but that's another story...
This is the kind of thing that can make for great games, just based on the plotting of the characters. Then it's up to the GM to roll with some improvisation and keep things moving, and to work in some snags to overcome. Of course, it also takes some motivated players who want to actually make up the story on their own, and sometimes it's hard to come up with that great combination.
- 2008-09-10 17:37:37
Actually, one of my favorite CyberPunk campaigns was in an open format where the GM didn't always have missions set up. The characters were completely bloodthirsty and mercenary, and they were willing to do ANYthing to make a eurobuck. For example, they formed a temporary "organization" called Corpse Corps that delivered fresh bodies to ripper docs. In a particularly ambitious move, our netrunner diverted cyanide from the San Angeles county prison system (intended for death row executions), which then was used in the ventilation system of an entire arcology. With a few rented trucks and linear frame exoskeletons, we cleared all of the bodies from the entire place within a few hours in the early morning. Of course, our ripper doc customer wasn't prepared for so much "inventory" at once, and we ended up being paid with a bunch of counterfeit eb, but that's another story...
This is just the kind of thing that can make for great games, just based on the plotting of the characters. Then it's up to the GM to roll with some improvisation and keep things moving, and to work in some snags to overcome. Of course, it also takes some motivated players who want to actually make up the story on their own, and sometimes it's hard to come up with that great combination.