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History of Post 661

  1. 2007-11-28 09:47:52

    I wasn't thrilled with it, I was given a copy of checkout versus other games with similar god related themes.

    I felt it didn't have enough substance to make it worth while to purchase. Also it would be trivial to do this in a system more apt to handle this for some people's play styles. This is especially true if you want to have mundane characters or play elements in the game with the Hero aspect.

    The system that they have is really pushed to the limits and is quite unstable. It reminds me a lot of the original Mage which was basically unplayable in its open-ended-ness and required all the players to be almost in LARP mode moving forward.

    Your really on the edge of Storyteller with this, your players need to be on the same page with you more so than in Vampire. Sure in vampire some characters can be very RP orientated or emo-esck and its ok, while others can be 'zomg we are xmen of the night' and its ok. With this is much more fragile I believe. A character could easily soak a GM and drag the game. My thoughts were drawn to Mage and some extent Wraith where 'boom' I changed things, or 'boom' I did something that requires another fiat else spend an hour cleaning it up and lack of clarity on how things should be resolved and if those things are to be expected given the limited descriptions of abilities ... baugh.

    Also combining heros and non-heros which is common, is much more unstable in this game because of the system. WoD doesn't deal well with crossing this line, sure ghouls and vampires work well enough together and capital H, hunters do so as well. But mundane people and Heros don't the game is lacking in that respect. You really need to be detacted and deny that as a possibility in your game as a Storyteller. Which is a reason for using another system and just playing one of the other Cosmic Holy settings or this one as inspiration.

    All this said, the reviews of the game speak to the setting, and the setting is pretty common now with games. They also tend to fanboy WoD it seems, rating the system itself very high which obviously anything using that system thus will rate high. I see you like that system or at least play it. So that is something to consider.

  2. 2007-11-28 09:44:56

    I wasn't thrilled with it, I was given a copy of checkout versus other games with similar god related themes.

    I felt it didn't have enough substance to make it worth while to purchase. Also it would be trivial to do this in a system more apt to handle this for some people's play styles. This is especially true if you want to have mundane characters or play elements in the game with the Hero aspect.

    The system that they have is really pushed to the limits and is quite unstable. It reminds me a lot of the original Mage which was basically unplayable in its open-ended-ness and required all the players to be almost in LARP mode moving forward.

    Your really on the edge of Storyteller with this, your players need to be on the same page with you more so than in Vampire. Sure in vampire some characters can be very RP orientated or emo-esck and its ok, while others can be 'zomg we are xmen of the night' and its ok. With this is much more fragile I believe. A character could easily soak a GM and drag the game. My thoughts were drawn to Mage and some extent Wraith where 'boom' I changed things, or 'boom' I did something that requires another fiat else spend an hour cleaning it up and lack of clarity on how things should be resolved and if those things are to be expected given the limited descriptions of abilities ... baugh.

    Also combining heros and non-heros which is common, is much more unstable in this game because of the system. WoD doesn't deal well with crossing this line, sure ghouls and vampires work well enough together and capital H, hunters do so as well. But mundane people and Heros don't the game is lacking in that respect. You really need to be detacted and deny that as a possibility in your game as a Storyteller. Which is a reason for using another system and just playing one of the other Cosmic Holy settings or this one as inspiration.