NearbyGamers

History of Post 389

  1. 2007-05-17 15:24:39

    Check out Morrigan Press. I would describe their universal system [The Omni System] as simple and elegant and they have published a great deal of support/setting material as well. I hear very good things about Atlantis: The Second Age.

    Anyways... I just had to chime in w/you on hit-points. HP and healing spells are the mechanic that drove me from D&D, never to return. Regardless of the mode of play one might like to focus on in-game [naratavism, gamism, simulationism] the HP/Healing mechanic will drift you into gamism every time, it can't be escaped. I would locate at about 8th level as the point of no return in d20 where regardless of your intent [as GM or player] the game drifts into a series of tactical encounters interupted occasionally by "thin" narative. Why "thin" narative? There is no time for anything else, combat consumes larger and larger chunks of each session and all except gamism is lost in the process.

    Can you eliminate this viscous cycle from your d20 game - of course, but then why not play something else?

    PS - I have never heard anything bad about 7th Sea except from this one guy whose playing style I found irritating so in the end it was an endorsement ;-). I'll have to wedge myself into a game one day.

  2. 2007-05-17 15:21:38

    Check out Morrigan Press. I would describe their universal system [The Omni System] as simple and elegant and they have published a great deal of support/setting material as well. I hear very good things about Atlantis: The Second Age.

    Anyways... I just had to chime in w/you on hit-points. HP and healing spells are the mechanic that drove me from D&D, never to return. Regardless of the mode of play one might like to focus on in-game [naratavism, gamism, simulationism] the HP/Healing mechanic will drift you into gamism every time, it can't be escaped. I would locate at about 8th level as the point of no return in d20 where regardless of your intent [as GM or player] the game drifts into a series of tactical encounters interupted occasionally by "thin" narative. Why "thin" narative? There is no time for anything else, combat consumes larger and larger chunks of each session and all except gamism is lost in the process.

    Can you eliminate this viscous cycle from your d20 game - of course, but then why not play something else?

  3. 2007-05-17 15:20:20

    Check out Morrigan Press. I would describe their universal system [The Omni System] as simple and elegant and they have published a great deal of support/setting material as well. I hear very good things about Atlantis: The Second Age.

    Anyways... I just had to chime in w/you on hit-points. HP and healing spells are the mechanic that drove me from D&D, never to return. Regardless of the mode of play one might like to focus on in-game [naratavism, gamism, simulationism] the HP/Healing mechanic will drift you into gamism every time, it can't be escaped. I would locate at about 8th level as the point of no return in d20 where regardless of your intent [as GM or player] the game drifts into a series of tactical encounters interupted occasionally by "thin" narative. Why "thin" narative? There is no time for anything else, combat consumes larger and larger chunks of each setting and all except gamism is lost in the process.

    Can you eliminate this viscous cycle from your d20 game - of course, but then why not play something else?